"Bestiary of Sigillum has some very interesting solvable solo puzzles, yet it may not have long-term staying power or the range of depth for lasting enjoyment." [SGOYT]
"Bestiary of Sigillum features a plethora of solo puzzles to solve in 1 or 2 turns, which provides a very satisfying experience with lots of characters and abilities to try out." [SGOYT]
"This was the 10th time playing it and with every of the recent plays it's attractiveness wears off a little (for me) because each game feels quite similar." [SGOYT]
"If you want to try a different kind of escape room giving some X-files vibes, this one is worth giving a go. But be aware that it requires a smartphone or a tablet as it incorporates virtual reality …" [SGOYT]
"Visual accessibility: a lot of challenges for basically a filler game. Unique cards with small to moderate amounts of text to read. OCR may not read these cards accurately. But that is the only real …" [SGOYT]
"Dorfromantik: Sakura is a beautiful and chill tile-laying 'city building' game. The slow sense of progression and unlocking of new content keeps you coming back for more." [SGOYT]
"An Alien/Aliens themed game of rescue and survival. It uses a mixture of somewhat tactical card selection versus highly randomized dice results." [SGOYT]
"A Stranger Things flavored expansion for the popular Final Girl game system. Features new mechanics and missions that go beyond the basic rescue-and-survive activities. A fun tribute and “must-have” …" [SGOYT]
"I'll keep Finspan around. I can't help but love the colorful fish cards, which is why I'll also always keep Wingspan around. I enjoy playing my fish game (as I call it to my family). It will also be …" [SGOYT]
"A primarily card-based dungeon-crawl/boss-battler set in the same world as [i]Kinfire Chronicles.[/i] The art, design and production is outstanding. Game play is highly engaging." [SGOYT]
"Kingdom Legacy: Feudal Kingdom, as the name suggests, is a deck-building legacy card game where you will build a unique kingdom by making hard choices. Each round you will cycle through your deck (ha…" [SGOYT]
"I really enjoyed this solo resource management campaign game, but I got a bit tired of it after 12 plays. Not sure yet if I will keep or trade." [SGOYT]
"Meenakshi Temple features some neat mechanics with action selection and vertical building, but variety is limited and the component quality is somewhat underwhelming." [SGOYT]
"Night Market features a lovely idea with some interesting mechanics, but poor rulebooks with errors and ambiguities make it very difficult to enjoy playing." [SGOYT]
"Oath forms the basis for an amazing storytelling campaign across many eras, with plenty of surprises and callbacks to ancient history in a fascinating system." [SGOYT]
"Oath creates stories from a very robust and strategic gameplay system that shows how history evolves over time in a world, both from leaders and the more subtle elements." [SGOYT]
"Oath may have a few small challenges when playing multi-handed solo, yet a campaign offers a wonderful ongoing story filled with strategic moments." [SGOYT]
"Pyramid Solitaire is a quite hard game but for me it doesn't win the competition against the many other Solitaire variants that are popping up the last six weeks." [SGOYT]
"Square One is an interesting sort of abstract game with tiles to complete sequences, but it may not offer a long-term challenge after experiencing the best moments." [SGOYT]
"While I had a good amount of fun again this game is missing some action/entertainment. Two hours seem to be too much for what it has to offer." [SGOYT]
"I think the game I played yesterday evening will be my last one for a long time. I really like the game and am totally fine that I'm done with a game after 40 logged (plus 20 unlogged) plays." [SGOYT]
"Unmatched Adventures: Tales to Amaze creates a solo or cooperative mode for a game system that works, but lacks villain variety and has frustrating gameplay moments." [SGOYT]
"Unstoppable features an interesting system with lots of decisions about choosing cards, but the required sleeving element can be very tiresome during setup and cleanup." [SGOYT]
"In this morning's game something clicked and I really enjoyed the engine-building aspect and with a recent play up my sleeve the automa played much smoother." [SGOYT]