"Build a combo-tastic tableau to race a bot to eight victory points, with a delightful light riff on Lovecraft for a theme. It's a little bit tricky to figure out the strategy for the solo mode, but i…" [SGOYT]
"Ezra and Nehemiah: a combotastic distillation of Shem Philips and Sam Macdonald's favorite mechanisms around worker placement, set in ancient Jerusalem." [SGOYT]
"I, Toaster is a delightful RPG where appliances come to life and head off on adventures guided by their emotional cores and many other functions." [SGOYT]
"Neanderthal: helping the homo sapiens to evolve from a barely vocal species to a sophisticated, wall-painting, animal-domesticating creature. Which they wouldn't achieve if it weren't for the women!" [SGOYT]
"Wildlands offers a lot of variety with its multi-purpose cards and challenging decisions, all in a very reasonable play time for a skirmish-style solo experience." [SGOYT]
"Wingspan features so many delightful bird illustrations with clear mechanics and a lot of different strategies to pursue in a relaxing sort of environment." [SGOYT]
"Wingspan uses a straightforward ruleset that provides a relaxing sort of challenge all about attracting birds, appreciating the art, and enjoying nature." [SGOYT]
"Wonderland's War provides a whimsical and beautiful experience of tea parties and battles, yet it requires a lot of setup effort and may feel a little too random." [SGOYT]
"Yedo has some very interesting decisions about bidding, planning movement, and collecting mission requirements, yet it can get bogged down in bad luck and randomness." [SGOYT]
"Yokohama is filled with meaningful choices based on planning routes through a city, but the solo experience can be ambiguous and a bit too haphazard to provide a challenge." [SGOYT]