"I really enjoy the Victorum deck. It feels like less pressure than Solar Sentinels or TMB. (Though TMB is fun!) It allows me to think about strategic sequences." [SGOYT]
"Expedition: Northwest Passage features a fun mapping challenge with plenty of decisions with the different ways the ship and sled teams can progress before turning home." [SGOYT]
"Expeditions: the spiritual successor of Scythe, without the combat and area control, but with deck building and worker placement, in a fast-paced race to victory points." [SGOYT]
"Gearworks offers a puzzle reminiscent of Sudoku with a fantastic theme and plenty of decisions to make each play rather interesting with nuanced strategies." [SGOYT]
"Leviathan Wilds provides interesting puzzles set atop giants where planning, climbing, and even falling are part of the strategy about how to use multi-purpose cards." [SGOYT]
"Leviathan Wilds is an awesome and thematic experience about climbing and healing giants, where decisions are meaningful and multi-purpose cards create intriguing choices." [SGOYT]
"Mining Colony is an interesting puzzle of bidding with initiative cards to fill in a board with polyomino tiles and trying to construct all of the required structures." [SGOYT]
"Palm Island is an excellent choice for a portable card game, yet its generic theme and somewhat repetitive gameplay may not make it a fun long-term experience." [SGOYT]
"Palm Laboratory features a fun and quirky setting with clever mechanics, all in a very portable, compact, and durable deck of cards that can be played almost anywhere." [SGOYT]
"The Pursuit of Happiness is all about finding joy in life experiences and memories, all within a thematic story filled with challenging decisions during each life phase." [SGOYT]
"The Pursuit of Happiness follows the life of a character and presents plenty of interesting decisions to use time to find the most joy and happiness, all while creating a story." [SGOYT]
"Space Lion: Divide and Conquer features very unique armies and upgradeable units in a quick sort of battling experience, but the solo mode may fall a little flat as a practice mode." [SGOYT]
"Stonespine Architects is filled with interesting decisions about how to build a dungeon filled with paths, monsters, and traps with lots of different scoring goals." [SGOYT]
"Village Green is a delightful and pleasant experience about choosing cards and awards, although the artwork is always lovely to admire regardless of the final score." [SGOYT]
"Worldbreakers features an alternative history set in Asia where mythium and guilds provide different ways to gain power in a chapter-based solo campaign with clear rules." [SGOYT]