"Cascadia is an abstract tile lying game. Your goal is to organize habitats (terrain hexes) and animals (round tokens) to comply with certain patterns in order to earn points." [SGOYT]
"Dead Reckoning offers an open ocean to explore, influence, and battle over, but falls short in its theme and features a very long play time for what it offers." [SGOYT]
"In a world where large and complex solo games seem to be the norm this classic solo card game is nice and simple while still providing a challenge." [SGOYT]
"Valley of the Dead King gets a huge boost by the release of a campaign book which brings you the opportunity to play this game in a whole new way." [SGOYT]
"Oathsworn is a narrative based campaign style game with a dark theme and a focus on boss battles that has exceeded my high expectations so far." [SGOYT]
"Oltréé offers an exciting narrative set in the midst of ongoing issues and an overarching story, complete with plenty of strategic decisions." [SGOYT]
"Oltréé tasks a team of rangers with protecting regions from all sorts of issues, following up on rumors, and successfully completing a chapter-based story." [SGOYT]
"Oltréé provides an exciting narrative-based challenge across different chronicles as rangers protect a realm against all sorts of problems, great and small." [SGOYT]
"Pandemic: Rising Tide creates a challenge of water management as it flows through the regions, preferably in a controlled manner on the path to victory." [SGOYT]
"Pandemic: Rising Tide offers a piece of history and interesting challenges to control the flow of water and prevent floods in the Netherlands." [SGOYT]
"Sanssouci combines cards, tiles, and meeples to create a very cozy, lightweight experience of building a garden and moving meeples along paths." [SGOYT]
"Saving Time is a fun, yet challenging romp through time to prevent/undo Alien interference and save time itself. Think Forbidden Island meets Chrononauts." [SGOYT]