"The Showdown expansion adds an 8 scenario campaign and end game boss fight rules to the base game and it comes with its own encounters as well." [SGOYT]
"A challenging situation of building a pair of Alhambras, including one for the solo opponent, creates an interesting experience with Alhambra: Big Box." [SGOYT]
"Fields must be planted and harvested to complete specific orders for various customers in the very interesting and challenging game of At the Gates of Loyang." [SGOYT]
"Managing a beehive presents a number of realistic challenges as one tries to utilize the bee workers and expand the hive in Bee Lives: We Will Only Know Summer." [SGOYT]
"As one orders different suit columns in a fairly simple system, the randomness of the turn's final step adds a challenging layer to The Bogey." [SGOYT]
"Using an almost identical ruleset, an unofficial variant allows one to create a 7x7 map of cities, roads, farms, cloisters, and more with Carcassonne." [SGOYT]
"Darkest Night is a highly thematic game that delivers on the tension of a last chance at defeating the Necromancer. This game is based on dice rolling but most are 50% or better with perks to help." [SGOYT]
"When playing Dawn of the Zeds on the blue or green levels, the expansion kit #2 is essential in order to mix the event cards up a bit, keeping you guessing. Great game!" [SGOYT]
"Realistic baseball elements and statistics come into play to create memorable stories with the dice-based and highly modular game of Deadball." [SGOYT]
"Scaleable challenge with more options that matter than it would appear in the mere 3 Rounds. Great production and smooth rules make this a solid value" [SGOYT]
"One must manage a crew aboard a ship and sled during the exploration of a map created with tiles of ice and water in Expedition: Northwest Passage." [SGOYT]
"A very enjoyable game that I can come back to again solo or with friends. I think I can make a few additional tweaks to incorporate dice rolls to make it more autonomous." [SGOYT]
"An enjoyable session for a game that at first glance seemed daunting, but in actuality was fairly straightforward. I think this will be hitting the table frequently." [SGOYT]
"A challenging, thematic press-your-luck game, playing briskly and instantly engaging. Tons of bonus points for having one of the most diverse character sets around." [SGOYT]
"Hexplore It is a highly thematic adventure game that provides an open world RPG system. Be aware, like any RPG there are many statuses, items, and special rules to keep track of. Your efforts are h…" [SGOYT]
"History Maker Baseball takes a surprisingly straightforward game system to create realistic baseball game scenarios in this really good baseball sim game." [SGOYT]
"One has a multitude of strategic decisions to make, ranging from simple movement to blind combat, as each round progresses in the excellent game of Mage Knight." [SGOYT]
"With plenty of variability, randomness, and choices, there are a staggering number of enjoyable possibilities as one travels through the world of Mage Knight." [SGOYT]
"Maquis is a lot smaller than I thought, and plays very quickly while still asking you to think. After first play I'd recommend it - especially for the travelling solitaire gamer!" [SGOYT]
"With a uniquely charming and whimsical style, one must create a vegetable garden while fending off the thieving neighbors in Mr. Cabbagehead's Garden." [SGOYT]
"One must manage the location of a scientist meeple to take advantage of unique actions as portals to other dimensions are closed in Multiuniversum." [SGOYT]
"A thoroughly thematic narrative experience mingles with all sorts of strategy as one builds up a British country estate and maintains a family's social circle in Obsession." [SGOYT]
"With a market of cards to purchase from, one must carefully create chains of icons and choose between pairs of actions in Project Dreamscape." [SGOYT]
"With a high amount of variety from unique characters, SMCs, countermeasures, and cards, there is always a different and challenging puzzle to solve in Renegade." [SGOYT]
"A great wargame in the guise of a woodland battle for supremacy. I'm looking forward to the expansions in December so I can immerse myself more in this world." [SGOYT]
"A game that I immediately wanted to play again, despite the fact that the first game took over two hours. The theme, mechanics, and components all come together to create something pretty amazing." [SGOYT]
"Even in defeat (1W-3L now), this game still finds ways of keeping you engaged to the end and wanting to come back for more. I'm already thinking about my next session." [SGOYT]
"One must build postal routes across Bavaria with an excellent unofficial solo variant that creates a unique puzzle with every play of Thurn and Taxis." [SGOYT]
"Taking risks can sometimes pay off, but in Tiny Towns, risk can also mean a half-empty town and very few points to show for it. Still had fun doing it though." [SGOYT]
"With a staggering amount of variety in characters, disasters, and spells, one will almost never experience the same sort of interesting puzzle with Wizard's Academy." [SGOYT]
"Light dungeon crawler that’s pure solo; perfect for a hard day at work when you don’t want to burn your brain at all but still want to get a game in before bed [i]and[/i] feel a sense of accomplishme…" [SGOYT]