Orchard is a quick solitaire "tile laying" game that plays in under 10 minutes and that won the 2018 9-Card Nanogame Print and Play Design Contest. The aim of the game is to harvest fruit (score points) by playing cards so that their fruit trees overlap other trees already in the orchard that bear the same fruit. The more trees you can overlap, the more fruit you'll pick.
In addition to the nine double-sided cards, you need 15 dice (of three colors) to keep track of your increasing harvest, and two cubes to represent "rotten" fruit. These allow you to lay a card that you wouldn't otherwise be able to — but come with a points penalty, so you must decide if and when to play them.
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"Orchard: A 9 Card Solitaire Game is a wonderful and consistent game of overlapping fruit trees that doesn't offer up surprises, but is a joy to work towards a high score." [SGOYT]
"Orchard: A 9 Card Solitaire Game is all about overlapping cards and harvesting fruit with dice as point counters, and it offers a very enjoyable, puzzle-like challenge." [SGOYT]
"Orchard: A 9 Card Solitaire Games features simple rules that can be memorized, yet it offers a surprising amount of strategic depth for a lighter game." [SGOYT]
"Orchard: A 9 Card Solitaire Game presents a very simple ruleset that creates interesting challenges as cards are overlapped for more and more points." [SGOYT]
"Orchard: A 9 Card Solitaire Game presents one of the simplest rulesets in a strategic environment that works wonderfully for a smaller, lightweight game." [SGOYT]
"Orchard: A 9 Card Solitaire game combines a simple set of rules with interesting decisions to create an enjoyable experience with pun-filled scoring tiers." [SGOYT]
"Orchard: A 9 Card Solitaire Game combines a fun and simple ruleset with a rather interesting sort of challenge as one creates a small orchard." [SGOYT]
"I did a big long write up and somehow deleted it before posting but I wanted everyone to know this is a wonderfully simplistic puzzle game and perhaps this summary is a little too long which seems i…" [SGOYT]
"The simple concept of overlapping cards for points is deceptively challenging with plenty of careful decisions to work through with this card-based puzzle." [SGOYT]
"The puzzle of building and harvesting a card-based orchard is quite fascinating, with a good deal of variety that keeps gameplay quick and interesting." [SGOYT]
"Another monthly challenge resulted in something of a poor showing, yet this quick and surprisingly deep game continues to be an absolute delight." [SGOYT]
"Overlapping cards to build and harvest an orchard seems simple on the surface, yet this quick game offers up a wide array of depth and strategy." [SGOYT]
"Building an orchard with just a handful of cards is quite fun, and tracking points with dice cuts down on bookkeeping to ensure this is a quick and interesting experience." [SGOYT]
"Building an orchard provides a simple, compact sort of challenge filled with important decisions and more depth than one might expect from 9 cards." [SGOYT]
"Overlapping cards to increase points is a clever mechanic that works well with this harvesting theme, while providing a solid challenge with each play." [SGOYT]
"With just a few cards, this creates a strategic situation where one must carefully weigh the benefits and risks of building and harvesting an orchard." [SGOYT]
"Creating an orchard and harvesting the fruit provides a warm theme with card-driven mechanics that work surprisingly well in this wonderful little game." [SGOYT]