Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used by all factions for colonization, and Transdimensional planets can be changed into Gaia planets.
All factions can improve their skills in six different areas of development — Terraforming, Navigation, Artificial Intelligence, Gaiaforming, Economy, Research — leading to advanced technology and special bonuses. To do all of that, each group has special skills and abilities.
The playing area is made of ten sectors, allowing a variable set-up and thus an even bigger replay value than its predecessor Terra Mystica. A two-player game is hosted on seven sectors.
—description from the publisher
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"This game is now is reached the same level of favouritness (does this word exists at all?) as Twilight Imperium. No wonder these two games have plywood inserts in my collection. :)Oh and just discove…" [SGOYT]
"I think I`ve reached the state where I don`t care about the inconsistent artwork at all. Mechanic-wise this game is a gem so who cares about some weird looking icons? The only bad thing is that now I…" [SGOYT]
"This was my first win. Yaay! And I've played only with two factions... So much replayability and so great strategic depth. There is a high chance this game will get a plywood insert (only my most fav…" [SGOYT]
"Well, I just scratched of the surface of the game but I believe I'm gonna dig deeper into it. This game is awesome, a very heavy space-themed euro with a great automa system. Love it despite the inco…" [SGOYT]