It's 43,000 BC in Ice Age Europe, the dawn of modern man. In Neanderthal, you are one of three human species: Archaic, Neanderthal, or Cro-Magnon. Assign your males to hunt Pleistocene megafauna, but try to avoid being eaten by predators. Assign your women for teaching your children vocabulary, leading to cognitive fluidity in the next generation and to a tribalistic culture. Specialize your elders for fire, war, big game, inventions, or animal domestications. Choose between three mating strategies: promiscuous, harems, or pair bonding. Victory depends on which strategy you choose, and may include your hunters, elders, women, vocabulary, trophies, inventions, or domesticated animals.
At this point, the players have developed to the point where the companion game Greenland begins, so you can flow one game into another seamlessly.
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"Neanderthal: helping the homo sapiens to evolve from a barely vocal species to a sophisticated, wall-painting, animal-domesticating creature. Which they wouldn't achieve if it weren't for the women!" [SGOYT]
"The game is basically a worker placement game with an incredible amount of exceptions and rulings that have been designed in order to improve realism. There is quite a lot of dice rolling for a worke…" [SGOYT]