In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.
The players acquire unique project cards (from over two hundred different ones) by buying them to their hand. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The cards can give you immediate bonuses, as well as increasing your production of different resources. Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project). Standard Projects are always available to complement your cards.
Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. However, your income is complemented with your production, and you also get VPs from many other sources.
Each player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. You also compete for different Milestones and Awards worth many VPs. Each round is called a generation (guess why) and consists of the following phases:
1) Player order shifts clockwise.2) Research phase: All players buy cards from four privately drawn.3) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. The turn continues around the table (sometimes several laps) until all players have passed.4) Production phase: Players get resources according to their terraform rating and production parameters.
When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation. Count your Terraform Rating and other VPs to determine the winning corporation!
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"You start the game bemoaning your lack of available actions, see a glimmer of hope mid game as your tableau takes shape, and miraculously snatch victory in the last round with a mighty chain reaction…" [SGOYT]
"Turmoil is a very intriguing addition to the TM lineup with interesting decisions to make. However, expect a longer game with more setup and teardown and more table space consumed" [SGOYT]
"Even in defeat (1W-3L now), this game still finds ways of keeping you engaged to the end and wanting to come back for more. I'm already thinking about my next session." [SGOYT]
"With a massive number of cards, including 12 unique Corporation cards, Terraforming Mars has a lot of depth to keep you entertained and intigrued game after game." [SGOYT]
"Offering a thematic and deep engine-building experience that works well with multiple players or in solo play, Terraforming Mars will delight any tabletop gamer who enjoys building a powerful engine …" [SGOYT]
"First play on Hellas for me, and a win with Thorgate featuring Mohole exothermic release, Cupola City and Santa Claus' penguin-infested opposite." [SGOYT]
"Great tableau builder/engine building game with endless replayability. The expansions are really worth the money. Definitely an all time keeper in my collection! Thanks Jacob for this phenomenal game!" [SGOYT]
"I paid attention to keep two prelude cards as it is written in the rules and now I was able to win. However, I still thinks that the original solo mode (maximize the three global parameter) is more f…" [SGOYT]
"This session reminded me of the greatness of the game and how much fun it is to play. From now on I will play with Terraforming Mars more regularly again." [SGOYT]
"The option of different corporations, plus the enormous number of cards, means a pretty decent variability in the solo game (esp. with the added Venus next, I think). The generations "clock" of the …" [SGOYT]
"A game I highly recommend. The solo mode is very engaging as you try to hit those terraforming objectives in 14 turns and build an efficient engine to do it" [SGOYT]
"For me the mark of a great game is one I love playing, even if I lose. This hits that threshold for sure. A truly ingenious design. #GOTY2016 Contender!" [SGOYT]
"An excellent solo experience. One of my top games for sure as the play is just that much fun. Cube "currency" is a bit of a pain though. Recommended!!!" [SGOYT]