A mad scientist holds the world hostage with his terrifying inventions. An alien warlord from a far away galaxy brings his limitless army of bizarre minions to conquer the planet. A giant rampaging robot cuts a swath of destruction across the coast, destroying major population centers. And who will stand in their way? A team of heroes, all with impressive powers and abilities stand between the world and the forces of evil. Will you help them? Answer the call to protect the multiverse!
Sentinels of the Multiverse is a cooperative, fixed-deck card game with a comic book flavor. Each player plays as one of ten heroes, against one of four villains, and the battle takes place in one of four different dynamic environments.
Each player, after selecting one of the heroes, plays a deck of 40 cards against the villain and environment decks, which "play themselves", requiring the players to put the top card of the appropriate deck into play on the villain and environment turns. On each player's turn, they may play a card from their hand, use a power printed on one of their cards in play, and draw a card from their deck. Each round starts with the villain turn, continues clockwise around the table, then concludes with the environment turn. Each villain has various advantages, such as starting with certain cards in play, as specified by the villain character card. Play continues until the heroes reduce the villain to 0 or fewer HP, or until the villain defeats the heroes, either via a win condition or by reducing all the heroes to 0 or fewer HP.
Entries over Time Chart (click to show/hide)
Share This Page on BGG
Paste the following BGG Formatted Link into any post (click box to select all, then copy to clipboard).
"Sentinels: EE is still a great game that suffers a little from the bookkeeping aspect but on the other hand plays super easily and is setup within some minutes." [SGOYT]
"SoTM unfolds in unique and interesting ways during its play throughs. Depending on the environment, villain and heroes used it brings in a new amount of freshness each time to make you want to play m…" [SGOYT]
"SotM might require some remembering of cards and calculating when controlling all 3 heroes. But this game is just too good to pass on it as a solo experience still" [SGOYT]
"Cauldronia #39 - Vanish brings Quicksilver and Cricket to get some rest on the Mobile Defense Platform Impact is on. They get attacked by Plague Rat." [SGOYT]
"On Sunday I played 3 times, my main goal was to use heroes from the [thing=195338][/thing] that I had never played before. I got 2 wins and 1 defeat, all in standard difficult. I chose the villains …" [SGOYT]
"Dark Watch #3 - Nightmist detects a disturbance in the Realm of Discord. There, she meets a mad Chokepoint whose body disappears into thin air after the fight." [SGOYT]
"Cauldronia #18 - Admiral Winters attacks heroes in HERC and flees through a magic gate. They follow and confront him in the Chiasm of a Thousand Nights." [SGOYT]