"Clear the rubble, lay your track, and score your points. Excellent solo experience with interesting choices on every turn, but never makes your brain ache." [SGOYT]
"Definitely feeling this one. Four factions to play with, and tons of cards to learn. It will take me a while to get to the solo campaign and the expansions, and I'm looking forward to it." [SGOYT]
"Not as quick as my Apprentice deck, but the multi faction and transform cards are a lot of fun. The solo rules need to be tweaked a little to give the Cult dummy player more of a chance." [SGOYT]
"Less than perfect rules translation. Probably a fun mini civilization-building game in here somewhere. Plays quick even with a poor understanding of the rules." [SGOYT]
"Solid medium-weight co-op with some deck-building and lots of historical flavor. The religious theme works great: it's informative, but it doesn't preach at you. Plays solo with hardly any changes to…" [SGOYT]
"Egyptian-themed deck-builder with set-collection and card-scrapping for scoring. A step-up in complexity and time from Star Realms and Ascension. I like it!" [SGOYT]
"Great dice and art with interesting mechanics and several solo opponents to defeat, but I never get excited about the dice rolls. OK game which is sort of tiny but hardly epic." [SGOYT]
"One of my favorite solo games, and I prefer it to multiplayer. City-building, tile-laying, and just enough trouble from Dale the Bot to make every game different, challenging, and fun." [SGOYT]
"Co-op dice chucker that has just the right amount of dice chucking, strategy, and luck. Played 3 roles and only had one disease to go before humanity was lost." [SGOYT]
"Fascinating theme, looks great, very tense, and I want to play again despite losing my first game. A States of Siege style game based on "the strangest battle of WWII."" [SGOYT]
"Light puzzle game you can setup and play in less than an hour. Make up a story as you play. Not as fun as multiplayer, but still really good." [SGOYT]