Do not fear, the original (and best) Aggregator sites are here to stay! Hat tip to reader Simon M. who gave me the tip of subscribing externally to the RSS feeds of the geeklist announcement threads. Have done so for now and will see how that goes for March. Thanks Simon!!!
In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.
The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color. Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card. Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.
All of the nearly 220 cards — whether special or basic — are divided into five types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.
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"Finally got around to playing Underwater Cities. Fun game. The card-color matching with the worker placement is really cool. Tough to build all engines. Getting to 100 points will be a tough nut to c…" [SGOYT]
"Underwater Cities is a fantastic, brain burning, hand management, euro engine builder. The card + worker spot play gives players so much decision space on how they want to build their Underwater City…" [SGOYT]