Do not fear, the original (and best) Aggregator sites are here to stay! Hat tip to reader Simon M. who gave me the tip of subscribing externally to the RSS feeds of the geeklist announcement threads. Have done so for now and will see how that goes for March. Thanks Simon!!!
It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.
By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...
Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.
The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs — unless, of course, it is averted! The elapsed turns are measured on a dynamic timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of victory points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...
Entries over Time Chart (click to show/hide)
Share This Page on BGG
Paste the following BGG Formatted Link into any post (click box to select all, then copy to clipboard).
"Worker placement engine building game with the chance to gain points just about everywhere. Thematic--you can borrow from your future self and must escape the capital to have a chance at victory." [SGOYT]
"After a long day at the office, I needed a good session and I got it. :) My greatest victory so far. Also, we agreed to with my colleagues that we will play this game next Tuesday. I`m super excited …" [SGOYT]
"I cannot tell if the fan-made rule set is good or bad or breaks the balanced solo mode... But right now I feel I will not play it with the Pioneers module again. Still an amazing solitaire game witho…" [SGOYT]
"Buying the Exosuit Commander Pack was a good idea. It really makes the game stand out. Next time, I believe I`ll play Terraforming Mars because I don`t want to play too much with it. I don`t think I …" [SGOYT]
"I love this game more and more. The solo mode is great, I love the fact that the Chronobot is not just a dummy player (like in ST:Frontiers) but an actual one who executes actions and blocks action s…" [SGOYT]
"This game deserves more attention! It is a heavy euro game with a very strong sci-fi theme and quite reasonable play time and it is designed by Hungarians. I love it already! The solo mode is well-de…" [SGOYT]